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28 March 2007, Computational Social Choice Seminar, Steven J. Brams
Properties of discrete cake-cutting procedures that use a minimal number of cuts (n-1 if there are n players) are analyzed. None is always envy-free or efficient, but divide-and-conquer (D&C) minimizes the maximum number of players that any single player may envy. It works by asking n≥2 players successively to place marks on a cake that divide it into equal or approximately equal halves, then halves of these halves, and so on. Among other properties, D&C (i) ensures players of more than 1/n shares if their marks are different and (ii) is strategyproof for risk-averse players. However, D&C may not allow players to obtain proportional, connected pieces if they have unequal entitlements. Possible applications of D&C to land division are briefly discussed.
This is joint work with Michael A. Jones, and Christian Klamler.
For more information, see http://www.illc.uva.nl/~ulle/seminar/ or contact Ulle Endriss (ulle at illc.uva.nl).
Please note that this newsitem has been archived, and may contain outdated information or links.