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15-16 November 2010, Games, Logic and Security (GIPSy 2010), Rennes, France
Many tasks in computer science, such as design, synthesis, verification, etc. can be formulated in game-theoretic terms. Game playing is thus a powerful paradigm that fits many situations in which interaction between autonomous agents plays a central role. Abstracting security problems as games reveals the underlying theoretical and algorithmic questions, and helps to clarify the relationships between different domains. As an organizational principle, the concept of game offers a fresh and intuitive way of thinking through complex issues. There is now ample evidence that the diverse applications mentioned above can benefit from common analytical techniques and insights offered by algorithmic game theory, automata theory and logic.
The main goal of this workshop is to gather researchers interested in games, logic and security (in a broad sense), and to offer a privileged forum to present their work and exchange ideas on these topics.
The registration is free but mandatory. Deadline for registration: 4th November 2010.
All important details are available at http://www.irisa.fr/prive/Sophie.Pinchinat/GIPSy/gipsy10.html
Participants are welcome to give short talks (approximately 20 minutes). Selection will be made on the basis of an extended abstract of at most 2 pages. Submissions can contain work published elsewhere. Submission deadline: 22nd October 2010.
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