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22 October 2007, 1st international workshop on Game theory in Communication networks (GAMECOMM'07), Nantes, France
The Workshop on Game theory in Communication networks (GameComm) is a one-day event held in conjunction with the Second International Conference on Performance Evaluation Methodologies and Tools (VALUETOOLS'07 <http://www.valuetools.org/>).
Game theoretic approaches have been recently used to gain an understanding of the behavior of various systems in communication networks. Specifically, game theoretic models have helped understand Internet pricing, flow and congestion control, and routing. Application of game theory to communication networks has brought together researchers from a variety of disciplines, such as computer science, queueing, and optimal control.
This workshop is aimed at bringing together researchers, who are applying game theory to analyzing, designing, and assessing the performance of networks. The objective is to generate discussion of best practices in modeling, as well as limitations of game theory as a performance assessment and design tool for networks. Both the application of game theory to networking problems and the development of new game-theoretic methodologies that can be applied in that context are of interest.
For more information, see http://www.game-comm.org/
The GameComm 2007 workshop seeks papers describing significant research contributions to the field of game theory applied to networks. Submission Deadline: May 5th, 2007 Selected papers will be published in a special issue of "Performance Evaluation", and others for fast track publication in "Discrete Event Dynamic Systems"
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